28th May 2024

Bridging the Chasm – Minecraft in Therapy

Bridging the Chasm – Minecraft in Therapy

Unlocking the therapeutic power of videogames in counselling and therapy.

The ‘Bridging the ChASM: Creating Accessible Services using Minecraft’ project, spearheaded by the Faculty of Education with AHRC IAA funding, showcases the innovative use of Minecraft as a therapeutic tool within counselling and therapy. Aimed at enhancing the impact of research on utilising video games for therapeutic purposes, the project commenced with the commission of two brand new films showcasing Minecraft’s application in therapeutic settings.

The initiative, created by Monique Beckett, Ellie Finch, Ros McLellan and Fiona Peacock, highlights how counselling sessions conducted within Minecraft can be both engaging and therapeutic, thus shifting the focus from viewing children and young people as “hard to reach” to taking responsibility for creating services that are more accessible. Through events and disseminations the project seeks to inform and inspire professionals on the therapeutic potential of videogames like Minecraft.

By sharing insights and outcomes, online and in-person, the team aims to reach a broad audience of professionals, encouraging the adoption of videogame-based therapeutic interventions. The clinical work and research of Monique Beckett and Ellie Finch, who have incorporated Minecraft into their counselling services, underscores the project’s potential to revolutionise therapeutic practices, ultimately benefiting the children and young people whose comfort zone is so often the digital world.

To find out more about the Bridging the ChASM project, please visit:


Cambridge Filmworks Video Productions


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